Classes & Experiences

From first discovery to a creation of your own.

Classes focus on hands-on exploration. Participants combine, test and create with coding, apps and 3D printing, producing work they can showcase or take home.

Initial programme: Classes do not include 3D modelling instruction; modelling is reserved for a future advanced stage. Final activity, venue, capacity and timing are stated for each confirmed session.

Four programme directions

Age-grouped discovery, with room to create together.

These are the directions used on the initial website. Each confirmed session will state its theme, finished piece, venue and participation requirements.

Age-grouped programme

First Spark Coding | Interactive Coding Basics

Start with coding and explore logic step by step, then create an age-appropriate interactive game or animation.

  • No previous experience
  • Logic + creative expression
  • Work ready to showcase
Enquire about this class
App creation

My Profile App | Build Your Own Application

Learn to build a personal profile app that introduces the student and presents their work in a clear, engaging format.

  • Programming
  • UI/UX basics
  • A working personal app
Enquire about this series
3D printing workshop

Creative 3D Printing | 3D Printing Workshop

Move from design to printing with simple modelling tools and prepared parts, then complete an original 3D creation.

  • Explore the printing process
  • Modelling + physical outcome
  • Take the finished piece home
Enquire about this workshop
Parent–child

Cross-Disciplinary Co-Creation | Art × Technology

Adults and children combine coding, printing and artistic elements to complete a distinctive shared creation.

  • Adult and child participate together
  • Art + technology
  • Take-home shared work
Enquire about this workshop

Public sessions

Confirmed dates and venues

Public classes use hired or partner venues. A session appears here only after arrangements are confirmed.

Safety and participation boundaries

Students create; instructors handle the equipment.

Classes primarily use manufacturer-recommended PLA and take place in pre-assessed venues with suitable ventilation. Students can observe, build, test and carry out age-appropriate finishing, but do not reach inside a running printer.

Instructor-only tasks: starting and heating, filament changes, hot end and bed, moving components, hot part removal, cleaning, troubleshooting and maintenance.

Before attending

  1. Read the session details

    Check the age group, venue, time, finished piece and whether a device is needed.

  2. Enquire on WhatsApp

    Share the participant's age and preferred session so arrangements can be checked.

  3. Receive confirmation

    Registration is complete only after capacity, fees, payment and venue details are confirmed.

For groups

Would you like to bring a programme to a school or organisation?

We can assemble a suitable option from the current programme directions around age, group size, duration, venue and goals.

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